Is it possible to create a lowpoly character in Rhino?

Hello all

Is it possible to create a low-poly character in Rhino without using grasshopper?

What is the method of this work? How the low-poly character can be used in the unity animating software (motion of its parts)?

May you explain in this case?

I think you’re much better off doing this in Blender, have a look at this video

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Hi @Gijs @sciensman
I was just watching some of that tutorial and there you posted it.
I think low-poly is doable in Rhino the mesh tools in v7 are pretty good.
I don’t know unity but I think you skin/bone you characters in unity which means it could be a simple export as obj file from Rhino. I’m sure there’s tuts on youtube for that.

Here’s the same guy explaining low poly character into unity but out of blender
Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube
RM

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My problem is that I don’t access to You Tube because of a reason in my area. So I can’t watch those videos in the website.

you can use the command ReduceMesh, if you have a preexisting texture, you can also use Quadremesh which outputs beautifully retopologised meshes, but by discarding the texture unfortunately.

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Hi @sciensman

Hi @sciensman

Forgive me I forgot you don’t have youtube access.
If you have access to Unity they should have tutorials and training there you can engage in. Also if you join art station they might have free courses on that subject.

RM

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