Is GH_TaskCapableComponent multicore?

If the “Shutter” component is not using all cores, that is not the cause of my system. I wrote a test in a script component and all resources are in use:

  private void RunScript(List<int> steps, ref object result)
  {
    const int max_steps = 40;
    var fibonaccis = new Fibonacci[steps.Count];
    var counter = new CountdownEvent(steps.Count);

    for (int i = 0; i < steps.Count; i++)
    {
      var n = steps[i];
      if (n < 0) throw new Exception ("Steps must be >= 0.");
      if (n > max_steps) throw new Exception ("Steps must be <= 40.");

      var f = fibonaccis[i] = new Fibonacci ();
      var state = new State { Steps = n, Counter = counter };
      ThreadPool.QueueUserWorkItem(f.ThreadPoolCallback, state);
    }

    counter.Wait();
    result = (from f in fibonaccis select f.Result).ToList();
  }

  // <Custom additional code> 
  class State
  {
    public int Steps;
    public CountdownEvent Counter;
  }
  class Fibonacci
  {
    public int Result;

    public void ThreadPoolCallback(Object state)
    {
      var tuple = (State) state;
      Result = Calculate(tuple.Steps);
      tuple.Counter.Signal();
    }

    public int Calculate(int n)
    {
      if (n <= 1)
        return n;
      return Calculate(n - 1) + Calculate(n - 2);
    }
  }
  // </Custom additional code>