Intersection.RayShoot bug?

Hi @dale,

while porting some code to Rhino 7 initially written in Rhino 6, i’ve found an issue i do not fully understand. Using below example code in Rhino 6, i get a single ray hit on the example box (this is the expected result):

import Rhino
import scriptcontext
import rhinoscriptsyntax as rs

def DoSomething():
    
    brep_id = rs.GetObject("Brep", rs.filter.polysurface, True, False)
    if not brep_id: return
    
    brep = rs.coercebrep(brep_id, True)
    origin = Rhino.Geometry.Point3d.Origin
    vector = Rhino.Geometry.Vector3d.ZAxis * -1
    ray = Rhino.Geometry.Ray3d(origin, vector)
    pts = Rhino.Geometry.Intersect.Intersection.RayShoot(ray, [brep], 1)
    for index, pt in enumerate(pts):
        rs.AddTextDot(index, pt)
    
DoSomething()

Box.3dm (60.6 KB)

Running the same code in Rhino 7 results in 2 hit points, but the number of maxReflections is set to 1. The second hit looks like a reflection of the first hit. Is this a bug ?

thanks,
c.

Yes, this is a regression.

https://mcneel.myjetbrains.com/youtrack/issue/RH-69588

– Dale

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Thanks @dale for adding this to the bugtracker.

_
c.

RH-69588 is fixed in Rhino 7 Service Release 22

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