Hi Pascal.
Sorry for being late … I had not seen your reply
Ah, OK.
I though we were talking about some more pixel …
I Did not think I was able to pick things within such a small tolerance …
Thanks for replying !
Hi Pascal.
Sorry for being late … I had not seen your reply
Ah, OK.
I though we were talking about some more pixel …
I Did not think I was able to pick things within such a small tolerance …
Thanks for replying !
@Asterisk, @Charles, @Miguel, @seamus, @siemen, @wim, @Willem, @arch, @2DCube, @emilio
Hi all - there is the beginnings of a possible solution to this in the next WIP , see if it does anything useful. Run testBypassSelectionMenu
and make selections - you get no questions - the selection tries for the closest object. Mikko’s comment : " The first choice is primarily the object visually closest to the cursor and secondarily the object closest to camera."
In cases where you get the wrong thing, a slow right click selects with the good old menu. If it also pops up the context menu, after the selection, Esc (for now at least) dismisses that.
-Pascal
Hi Pascal
( Sorry, I could not use the WIP )
Now I can test this on a V6 Eval and … from some initial test, it works really fine !
Thanks a lot, Pascal and Mikko !
This is how SW works. You get the default selection based on a fixed hierarchy unless you RMB to choose the selection cycler.