# Insole design in Rhino

**URL:** <https://discourse.mcneel.com/t/insole-design-in-rhino/22631>\
**Category:** Scripting\
**Created:** [July 15, 2015, 2:33pm UTC](https://discourse.mcneel.com/t/insole-design-in-rhino/22631 "2015-07-15T14:33:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![clement](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/clement/32/772979_2.png) [@clement](https://discourse.mcneel.com/u/clement)\
**Post date:** [July 24, 2015, 2:03am UTC](https://discourse.mcneel.com/t/insole-design-in-rhino/22631/2 "2015-07-24T02:03:13Z")

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Hi @TomS, in the video it looks like the sole is a polygon mesh which gets deformed using cage edit. Not shure about the script used to add the pads, it appears to be a mesh deformation using the pads height.

If you create your sole using a nurbs surface, you might try adding custom pads using the `_Splop` command. Once the pad has been transfered to the sole, fillet it manually using `_FilletSrf` command to get room for a nice blend between the pad and the sole. The pad surface can just be open on one side, similar as shown in the video.

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c.

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