Inserting Dynamic Bongo Blocks in another model

How can I use a model of an animated mechanical piece in bongo by inserting it as a block in another file and having the animation memory saved, because when I insert it as a block in a new file and run the timeline the animation does not work because that is within a block, unless it explodes into the block, the animation works, but when it explodes it, the attributes of the block as identity are erased and the file full of separate elements becomes heavier.
In other words, I would like to use the block as many times as I need in other files but I want it to also take the animation without exploiting it to the block.


Did you enable the concerning attribute in Bongo’s options in both documents?
It is disabled by default.

On inserting the block you cannot use “linked”