privet Modeler, i do no see this interruption if this is what you are talking about. you can try RefreshShade, or use a Custom Mesh to break that artefact. i see a smooth transition and it appears to be a continuous surface so there should not be anything really wrong with it.
edit: if it still persists you can select the region and use the command smooth in xyz direction with fixed boundaries with value 1 for example and see if this sorts it out.
yes, thats natural it just looked a bit strong on those pictures you have linked here. try smooth as i said, or make another insertion. you can also smooth manually with MoveUVN. just select that region and move the u or v smoothing and see what it does.
? i am not sure if you are trying to ignore what i wrote but if you dont want to try smooth or MoveUVN as explained i am out of options again thats very natural that the surface kinks up when you make a crude insertion in such an area.
one last thing you can try is to use FitSrf before you make the insertion and see if this gives you a better basis to start from.
the best option i guess would be to use FitSrf with the values i posted, before you insert and after the insertion use MakeUniform (dont mix with MakeUniformUV). the result looks very smooth and very balanced CPs.
i guess i am standing on the circuit which information are you trying to gain? what kind of information are you expecting? anything specific? i never used insertion before, maybe somebody else can explain you how to use it i knew somebody from russia who spoke the same riddled… are you from russia?
Try using InsertKnot instead of InsertControlPoint.
InsertKnot usually does not change the shape of the surface or curve the knot is inserted into. The control points can then be moved to change the surface or curve as desired.
thinking about it i wonder what insertcontrolpoint is good for, if it distorts the geometry in surfaces and curves which probably will not be wanted in most if not all of the cases…
I am aware. When using “Insert Knot” - to create certain edges with the necessary smoothness quite difficult. It is a lot of shifts, editing of points - it is inconvenient!