I´m REAL-beginner : unforunatly i changed something, trying to LEARN rendering etc.
NOW, everytime i want to draw a CUBE, in STADARD-Plane, or SECOND-plane etc… Cube appears allways in FULL-Volume. I cannot see it /SET-it in Wireframe-Mode ! !
This is NOT the same in Volume-construktions, where it apears in Wire-Frame.
In SubD all OTHER Basic-volums appears in Wireframe, ONLY the CUBE is ALWAYS “full”.
I tried 2 days … without results.
I have a TEST-version, tried to REINSTALLE, but the previous “works” appears again, with THAT WRONG settings… wich I DO NOT KNOW…wat it is.
1.what should i do with THAT WRON setting ??
2. is it possible to START Rhino with ALL the initial settings? … and DELETE the "learn-work…COMPLETLY ( it´s nothing valuable "work ther… only some TRYINGS )
Thanks
Um…what? What do you mean you can’t set it to wireframe? That’s impossible unless you set a per-object override.
We need screenshots, preferably a file, and run the SystemInfo command and post the results. And please no more random capitalization…
In SubD
Dokumentmanifest:
Textur-Mapping: 0 aktiv, 1 System.
Material: 0 aktiv, 2 System.
Linienmuster: 0 aktiv, 3 System.
Ebene: 2 aktiv, 1 System.
Gruppe: Nichts.
TextStyle: Nichts.
Beschriftungsstil: 1 aktiv, 12 System.
Licht: Nichts.
Schraffierungsmuster: 0 aktiv, 9 System.
Block: Nichts.
Modell-Geometrie: 11 aktiv.
Total: 14 Modellkomponenten. 28 Systemkomponenten.
Zusammenfassung prüfen:
Tabellenzahl:
2 Ebenen
1 Beschriftungsstile
0 Schriftarten
Objektzahl:
11 normale Objekte
0 gesperrte Objekte
0 ausgeblendete Objekte
0 gelöschte Objekte (im Rückgängig-Puffer)
0 Blockdefinitionsobjekte
0 normale Referenzobjekte
0 gesperrte Referenzobjekte
0 ausgeblendete Referenzobjekte
0 Referenzblockdefinitionsobjekte
Keine Fehler.
@jimCarruthers… thanbks Jim, but i don´t lnow what you mean
Give me PLEASE the EXACT steps, to change this UGLY BLACK and FULL-BLUE BOX ! !
Gesendet von Mail für Windows
Hi Robert - please run the _SystemInfo command in Rhino and post the results here. Please also open _Options > View > Display mode page and reset all the modes to defaults.
-Pascal
Rhino 7 SR28 2023-2-27 (Rhino 7, 7.28.23058.03001, Git hash:master @ 4ffc5d7156fbccf2a5d9fcc80e522b3851bc7f6c)
License type: Testversion, Build 2023-02-27
License details: Cloud Zoo
Expires on: 2023-06-22
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 7.9Gb)
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel(R) HD Graphics Family (Intel) Memory: 1GB, Driver date: 6-9-2017 (M-D-Y). OpenGL Ver: 4.3.0 - Build 20.19.15.4703
Integrated graphics device with 3 adapter port(s)
-
Windows Main Display is laptop’s integrated screen or built-in port
-
Secondary monitor attached to adapter port #1
-
Secondary monitor attached to adapter port #2
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.3 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.3
Shading Language: 4.30 - Build 20.19.15.4703
Driver Date: 6-9-2017
Driver Version: 20.19.15.4703
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB
Rhino plugins that do not ship with Rhino
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.28.23058.3001
C:\Program Files\Rhino 7\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 7\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.28.23058.3001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.28.23058.3001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\Alerter.rhp “Alerter”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.28.23058.3001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.28.23058.3001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”
Gesendet von Mail für Windows
Okay, so assuming Pascal’s trick doesn’t help, the primary problem is your video driver is from 2017 and Intel Integrated video does not meet the minimum specs for Rhino with 1 monitor, never mind 3.
I don´t know exactly …. I changed the intel Graphik Family from 2017 to 2020. ….
…. And i DO NOT think, that this is the Cause of this „BLACK-or COLOURED“ -FULL_Cube ! ! Because the others are „GOING“ all WELL ! !
What are you suggesting NOW ? What should i try with ? ?
This is Details of the CUBE …. And after…. I show you the details of some othere SubD – „good-Wireframe“
Cube :
SubD
\
Identifikation: 871c48ba-f2d9-4d54-b541-81ecf7e2c821 (204)
Objektname: (nicht vorhanden)
Ebenenname: Ebene 01
Rendermaterial:
Quelle = von Ebene
Verzeichnis = -1
Geometrie:
SubD[9]: 60002 vertices, 120000 edges, 60000 faces
SubD toplogy hash:
SubD SHA1 = CE70E8A93612A60D5BE560A027E0D06A8D527167
60002 vertices. SHA1 = F6271CE671EBD49764FE6F4F223071AB97F68C71
120000 edges. SHA1 = 30CDC5DF14830A634A1CC195B92253EB5C273BCE
60000 faces. SHA1 = A1F4412799B9F770E9C8B131D32F11A7A481EEEE
SubD toplogy and edge creases hash:
SubD SHA1 = 7B45CDA18E67F3BD5F65F7A2A941DEC27EE248DB
60002 vertices. SHA1 = F6271CE671EBD49764FE6F4F223071AB97F68C71
120000 edges. SHA1 = 24EF89E5EA75A043CD717417D6F897F78E8CA6D9
60000 faces. SHA1 = A1F4412799B9F770E9C8B131D32F11A7A481EEEE
SubD geometry hash:
SubD SHA1 = B8DFC99A94CC72E41E335F3DC4DFD2EB38C56094
60002 vertices. SHA1 = 213C7F2C36F2F1CD0FA9BC82C959EC770631F567
120000 edges. SHA1 = 24EF89E5EA75A043CD717417D6F897F78E8CA6D9
60000 faces. SHA1 = A1F4412799B9F770E9C8B131D32F11A7A481EEEE
Texture coordinate settings:
TextureCoordinateType() = Packed
Inactive TextureMappingTag() = ON_MappingTag::Unset
TextureSettingsHash() = ON_SHA1_Hash::C4EA21BB365BBEEAF5F2C654883E56D11E43C44E
FragmentTextureCoordinatesTextureSettingsHash() = TextureSettingsHash()
FragmentColorsSettingsHash() = ON_SHA1_Hash::EmptyContentHash
Geometry content serial number = 240702
Render content serial number = 240705
Heap use:
Total = 143 MB.
Mesh fragments = 91.1 MB.
Reserved but ununsed = negligible (16.9 KB).
Levels:
SubD level 0 topology: 60002 vertices, 120000 edges, 60000 quads
Level SubD geometry SHA1 = C177C33C17E116AD2305B199202778783300B7A5
Vertices SHA1 = 213C7F2C36F2F1CD0FA9BC82C959EC770631F567
Edges SHA1 = 24EF89E5EA75A043CD717417D6F897F78E8CA6D9
Faces SHA1 = A1F4412799B9F770E9C8B131D32F11A7A481EEEE
Faces pack rectangles SHA1 = 7883A571266F64FEC8D6BBAAA6FC110BC8EC6B63
Faces fragment texture coordinates SHA1 = FF29FB106610258190F5DE0192751F8A1789686B
Faces fragment vertex colors SHA1 = EmptyContentSHA1
Faces fragment vertex curvatures SHA1 = EmptyContentSHA1
Maximum vertex id = 60002. Next id = 60003.
Maximum edge id = 120000. Next id = 120001.
Maximum face id = 60000. Next id = 60001.
No topology inconsistencies.
Hüllkörper: (20.7609,-8.72621,0) to (24.6484,-5.16956,4.18007)
Rendernetz: SubD Standard
Analysenetz: SubD Standard
Now the GOOD sphere – WIREFRAME :
SubD
\
Identifikation: 827f4bde-b158-46c7-9222-68a4d035dc06 (174)
Objektname: (nicht vorhanden)
Ebenenname: Ebene 01
Rendermaterial:
Quelle = von Ebene
Verzeichnis = -1
Geometrie:
SubD[7]: 26 vertices, 48 edges, 24 faces
SubD toplogy hash:
SubD SHA1 = BE37E4428FD17FA82C0DB8710A63DAAF3B8E5B98
26 vertices. SHA1 = 8555AB1AC22669A9EE200F55DB34BFE983333394
48 edges. SHA1 = E94AE798893279D5E66284112B8F9FA8033ECA52
24 faces. SHA1 = 045635266A16FE9C1FB8A9AD66D20CB98D3C22B9
SubD toplogy and edge creases hash:
SubD SHA1 = 717AC33383281C3C3E993FDAB1CFADBB74FCEAEC
26 vertices. SHA1 = 8555AB1AC22669A9EE200F55DB34BFE983333394
48 edges. SHA1 = 955A07AE2958462A08B17067B8F98CF4167FA60E
24 faces. SHA1 = 045635266A16FE9C1FB8A9AD66D20CB98D3C22B9
SubD geometry hash:
SubD SHA1 = B7AE187ADE939E0F622A54BFC0BA58563E2982AD
26 vertices. SHA1 = DA784DF83C0EEEED9A3A6AE8AAE32DAE03EFA514
48 edges. SHA1 = 955A07AE2958462A08B17067B8F98CF4167FA60E
24 faces. SHA1 = 045635266A16FE9C1FB8A9AD66D20CB98D3C22B9
Texture coordinate settings:
TextureCoordinateType() = Packed
Inactive TextureMappingTag() = ON_MappingTag::Unset
TextureSettingsHash() = ON_SHA1_Hash::C4EA21BB365BBEEAF5F2C654883E56D11E43C44E
FragmentTextureCoordinatesTextureSettingsHash() = TextureSettingsHash()
FragmentColorsSettingsHash() = ON_SHA1_Hash::EmptyContentHash
Geometry content serial number = 240232
Render content serial number = 240234
Heap use:
Total = 822 KB.
Mesh fragments = 566 KB.
Reserved but ununsed = 0.1% of total) (1.12 KB).
Levels:
SubD level 0 topology: 26 vertices, 48 edges, 24 quads
Level SubD geometry SHA1 = 8E92D07FA3BABE5BF84D4B58DADF92FBAC20DB7E
Vertices SHA1 = DA784DF83C0EEEED9A3A6AE8AAE32DAE03EFA514
Edges SHA1 = 955A07AE2958462A08B17067B8F98CF4167FA60E
Faces SHA1 = 045635266A16FE9C1FB8A9AD66D20CB98D3C22B9
Faces pack rectangles SHA1 = 67B5EAE86146CF0767E17F1852F9FF66079AD298
Faces fragment texture coordinates SHA1 = 5B710C12D2730B62EB54B59EBE293F58656D086D
Faces fragment vertex colors SHA1 = EmptyContentSHA1
Faces fragment vertex curvatures SHA1 = EmptyContentSHA1
Maximum vertex id = 26. Next id = 27.
Maximum edge id = 48. Next id = 49.
Maximum face id = 24. Next id = 25.
No topology inconsistencies.
Hüllkörper: (-2.60255,-8.43381,-3.62962) to (4.58766,-1.2436,3.62962)
Rendernetz: SubD Standard
Analysenetz: SubD Standard
Gesendet von Mail für Windows
No, it’s your video card. It is not up to specifications, Intel Integrated video is TERRIBLE, especially ones that don’t have drivers newer than 2020.
If you go to the options menu, View->OpenGL, and you turn down this slider:
There may be a point where things start appearing to work ‘better.’ That confirms the problem is with the OpenGL support of your integrated video.


