As shown in Rhino vids, modeling generally, was almost exclusively done in place, with new results sharing the same space with the previous state of object, with both displayed visibly, in-situ.
Is there a method by which Rhino7 might instead, visibly replace the old state of object and somehow hide the old state? My other app, formZ offers ghosting with a greyed-out inactive-status or completely blanking out the original state of object, such that one carries on with progressive states, always exclusively visible, (and not spending time doing this manually, and saving extra files along the way, etc…)
May I ask how larger models with critically-placed objects are easily maintained, without moving parts around, or to avoid seeing multiple object states blurring each other, and where the desired work flow needs incremental saving, of work in progress? Please state Rhino’s key words, for me to use in the command line.
The 3d world has so many work flows and I hope to spend little time memorizing UI issues. I’m new here from 25 years with formZ (3d), on Mac OSX. I bought a PC mainly to get the most thorough Rhino7 Experience, and so it will take time shifting between two OS-UIs. Fortunately I am currently just trying out conversion tools, on my imported files, while getting accustomed to the UI. I assume that stp format is likely my best option, for importing mixes of NURBS, facetted and smooth object types.
Could you point me to one of those vids? I’m having a hard time understanding what you have seen…
Generally, you modify objects in Rhino without copies of former states staying behind.
-wim
Thanks Wim, That sounds what I need to hear, except, what is the easiest short cut to to hide the previous state? How can one switch back and forth, between succeeding states of an object? Run two project-filed-windows?
As to the vids, there are so many examples where the authors simply move individual objects to the side… No worries though, because they perhaps wanted the viewer to compare before and after products.
To provide clarity, from minute 15 through 18, the good presenter is comparing results by way of moving apart resultant initial states.
When I import my 3d models into Rhino and, for example, re-mesh an object, the two objects remain visibly together, as seems to be the case in this vid, no?
What is the best way to work without the initial state remaining in place? Is there more than one work flow to continue work with a new object state?
Different Rhino commands act differently with regard to input objects and what layer output objects are on.
Some commands modify the input objects and some commands create new objects.
Some commands delete the input, some commands retain the input, and some commands provide the user the option to decide if the input should be retained or deleted.
Some commands keep the output on the same layer as the input, some commands put the output on the current layer, and some commands provide the option of putting the input on the same layer as the input or the current layer.
Rhino does not provide a similar feature that I am aware of.
I usually set up my layer structure with different layers for input and output. You can add layers or change the current layer at anytime, even in the middle of executing a command. Effective use of layers is a key to working efficiently in Rhino.
If you have not done so already take some time to go through the User’s Guide tutorial. It can be also worthwhile to work through the Level 1 and Level 2 training material, at least the portions which applicable to your projects. While the current versions are for Rhino 6 and do not include new capabilities and features in Rhino7 they still provide a good basis for how to work in Rhino. https://www.rhino3d.com/tutorials/
Thanks again, for the User’s Guide link, and your helpful answer, that Rhino uses Layers to differentiate Objects, (as this is a key difference from my customary organization of projects, but it is nevertheless highly appreciated, once I get the options). Googling: Rhino+3d+layers now provides pin-point focus for me.