Hello, and how in rendering Flamingo to impose material (texture) on an object in parametrical style (I have bark for a tree)?
The only varinat that I found. However, as a result, some incomprehensible texture distortions appeared …
Can anyone recommend any video, instructions about texture mapping in Flamingo?
I have solved a problem… It is necessary to use
and later we wrap texture around a trunk on 360 grudus.
Though an opportunity to adjust texture in Parametric style wouldn’t prevent.
Hi, It sounds like you found a solution to your original question already but if not can you post a the 3dm file and image texture you are using?
Everything is normal…
Thanks!