I have a car model made of meshes only (imported from FBX file). Whenever I try to create a block definition out of a mesh or group of meshes (from example a wheel), other objects which are not part of the block definition get misplaced. They come back to their proper location when I explode the block definition again…
This makes using blocks impossible in that particular model
I have used blocks in many other project without having that problem. It could be that I was using surfaces and not meshes, or because I updated recently to the latest program version.
This is a huge issue since using block instances is impossible in that scene!
Anyone aware of that bug?