I have a car model made of meshes only (imported from FBX file). Whenever I try to create a block definition out of a mesh or group of meshes (from example a wheel), other objects which are not part of the block definition get misplaced. They come back to their proper location when I explode the block definition again…
This makes using blocks impossible in that particular model
I have used blocks in many other project without having that problem. It could be that I was using surfaces and not meshes, or because I updated recently to the latest program version.
This is a huge issue since using block instances is impossible in that scene!
Hi Etienne - I do not see that here either so far. I see that one of the brake ‘assemblies’ is not the same as the others in that it is two meshes rather than one, but it behaves normally as far as I can see. Can you send the complete file to tech@mcneel.com?
Hi, the bug does happen on that minimal file (I checked again), so I do not see how sending the full file would help.
Yes, one of the wheels is different, because it has been edited, and I would like to replace the other ones by instances rather than copies. That’s exactly the intent.
I just checked that disabling OpenGL acceleration fixes the issue. So it may be related with the driver. I have a FirePro W8100, I will check with newest drivers. It seems the transformation matrix is not properly computed somewhere when there are blocks.