Import and keep material


Dear all,

I would like to inquire about import process in Rhino. There are some products and plugins on the market ( Artlantis, Thea etc.) that is able to keep imported objects’s materials to avoid the way of manual repainting of the duplicated objects. When I import a new object the material do not change I would like to ask if there is a special link command that invokes to the imported object ID or name.


(Brian James) #2

Hi onrender,

Can you explain step by step what you’d like to happen when importing a file and provide a sample file as well? I’m not sure about what information you’d like to preserve when importing. Often rendering materials are program specific and the same renderer will need to be in Rhino for the material definition to translate completely between programs. I do not have either of these plugins you mention running here at the moment though so screen shots would be useful too.

To see and object ID, use the command ‘What’.


Hello Brian,

Sorry, I had a confusion between Rhino Material editor and Object properties related editor, When I chose the “+” in object properties material editor I get a new material for the selected object, otherwise Rhino material editor is independent and all created materials can be selected in object properties (even Thea materials too). This way the original materials can be preserved (when I import OBJ files) after object replacements at exports.

(Brian James) #4

Thanks for letting me know what you found onrender. Object Props is context specific so everything there has to do with the active selection or viewport. The Material Panel/editor itself represents materials that may or may not be assigned. This allows some nice options like importing commonly used materials into the editor and then saving a new template file. Your common materials will then be in each new file that you start with this template after that.

Do you like Thea?.. I haven’t explored that one yet but plan to. Any sample renders you can show?


Hi Brian,

Currently, thea is under a testing period, because of the new biased engine but speed promising.
Some old render by unbiased method:


(Brian James) #6

Thanks! I like the building in the last image! Did you do any post processing or does Thea support the planar mapped background and alpha channels for the trees in the foreground?


Hi Brian, the last image got post processing, I used with sketchup plugin with camrea match SK feature and after PS was used.