Ideas for Scaling (Tapering) Blocks?

The loss of plugins is crippling me. There were a lot of things that TSplines and VSR did, but 95% of what I used them for would actually be faster if I had these two:

TSplines was my periodic, preserve structure option in V5. I could set up quad symmetry, flow it onto a target and maintain the control point structure. This is extremely important for the rest of the workflow.


(left: preserved structure flows cutting bar correctly, right: rebuilt isocurves are not perpendicular to edge and cutting bar leaves too much or too little space between stones)

VSR let me keep geometry light and editable while maintaining history. I’m not sure why their srf approximation did not break history while _Rebuild does, but I would rather use preserve structure and get all the new history (blend, match, etc) in V6.