Greetings,
I’d like to learn of a way to adjust the order of vertex neighbors on a mesh such that they are always the same.
The mesh topology in question is a icosidodecahedron. Each vertex connects two triangles, and I’d like to connect one of the connecting polylines that joins two edges, like in this model -
The same rule applies to each vertex, accounting for all of the original edges. I’ll then play a bit with bending forces (rods, for now) to force it naturally into a sphere, after rotating each a bit to attempt the reciprocal-like structure.
Attached is a simplified definition as a base to work from, in case anyone else is curious as well.
Icosasphere.gh (11.4 KB)