I want to place an object at the end or start of a user selected curve.
so my question is:
what is the cleanest way to have the user pick the end (or start) of a curve?
I would like to do something like a GetObject geometryFiltered to ObjectType.Curve;
And then figure out which end they clicked the closest to when picking the curve.
(this clearly would not work if the command was being scripted.)
so right now I am doing a GetObject to pick the curve.
Then a GetPoint contrained to the curve. Then I figure out which end of the curve the selected point is closest to. But it would be nice if this was just one operation.
Can we constrain GetPoint to a supplied list of points? This way I could constrain the second GetPoint to just the Start or End of the selected Curve? (again this is a 2 step method, but better than nothing)