I love Rhino, but hand-drawn blueprints are still my kryptonite. đź’€

I was stuck at my screen until midnight yesterday, trying to reconstruct a 3D model from old, scanned archive plans. Rhino gives us ultimate 3D freedom, but the moment you deal with a “dead” raster, you’re stuck with hours of manual tracing just to get the base scale right.

Does anyone know of a Grasshopper plugin or a specific workflow that can vectorize these legacy scans into accurate 2D geometry?

If there isn’t a reliable tool yet, I’m considering building one myself to automate this bottleneck. I’d love to get your input on whether this would fit your workflow too. It takes just 1-2 minutes:

Link : https://docs.google.com/forms/d/1quyW04z4KUqLNh2-vprnecr3Ov7-0_QV-96HeA0HUuc/viewform?edit_requested=true

You may want to try the “Vectorize” plug-in which is available to install via the package manager.

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Hi Slavic, I was wondering if you could set up a camera and photograph your old blueprints. That is if there was no distortion. Then of course they could be brought into some programs without much trouble. Basically just a digital copy.—-Mark

That’s actually my current workflow: I photograph or scan the drawing, correct the perspective, and then redraw it. It works, but it’s time-consuming and very manual — that’s why I’m looking for ways to automate the process.

I can’t speak for Rhino, but in the AutoCAD world, there have been several attempts to automate tracing of blueprints. And the consensus was that fixing the resulting vectors was more time-consuming than manually tracing them. I don’t know if there is a state-of-the-art AI augmented process that would true up vectors with the reported value of dimension strings. If so, I’d be interested.

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Would something like this help? I have been curious about it for importing sketches when starting a model.

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this has been my experience as well, and years ago i developed a hacky script that generated wind turbine blades from point-cloud data. it sorta worked, but ultimately easier to manually rebuild the geometry from point-cloud sections.

@slavikvojtech it really depends on what you need.

If you need good digital data (orthogonal lines, minimal number of control points, clean-curvature curves, tangent fillets etc.) that will be referenced and used by others then it will be a manual process to either:

  1. Trace/redraw the original document
  2. Use an automated process to trace/redraw, and edit the output (essentially twice the work)

If you need something to visually appear correct for imagery or machinery (stills/videos, laser etching/axidraw, maybeeee cnc engraving etc.), then automated processes will get you there with minimal post-processing. usually…

the Shaper Trace tool looks pretty neat, but that’s still along the lines of making something that just needs to visually be correct. example:

if a stencil for a gameboy advance (5.7" in width) is off by 1/64" of an inch, that’s alright, the error is pretty small compared to overall object. plus it’s a handheld toy, not a building.

if a scaled drawing of a building is off by 1/64", that’s not acceptable because you could be off by several feet. in addition i don’t see any marketing material about the control point density of the curves which tells me it’s probably a mess of control points

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Wow, that’s an amazing tool — just a little different from what I need. But many thanks for recommending it; I have never seen this before, and it looks like a really cool tool and app.

I completely agree with you, it’s just that this constant reworking is really exhausting. I was hoping to find a way to streamline it, or possibly use some kind of tool. I know it will probably never be more accurate than remodeling everything carefully from scratch.

Thanks for the feedback.

Yeah, I see it the same way — sometimes starting from scratch is simply better. I was just hoping that something solid already existed.