I don't know

you could make a start using SubD:


SubD_chair.3dm (294.5 KB)

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That’s some pretty good translating Gijs

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No matter how difficult is the language… there’s a ginger cat in the avatar so everything is clear! :smiley_cat:

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revolve a cup with one boundary curve

create a second curve and trim it from an orthogonal view

create a third curve for the seat to create the indentation you want

split the edges (or dup the edge then split the curve in case it does not work)

now rebuild the 3 curves with RebuildCrvNonUniform to get 3 equal complex curves and loft.

use FilletSrf to create a smooth boundary

from here on you can create your pillows, either offset the the lofted face or whatever i leave that to you.

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