Deforms the selected objects by dragging picked points to new locations: you pick a point on the object and where it should move to, and the whole geometry follows smoothly. The more handles you define, the more control over the shape.
Use: select the objects → Enter → pick a base point → pick its target point → repeat for more handles → Enter to apply. Options: Smoothing (0 = passes exactly through the points, higher values relax the fit); Radius (0 = global; > 0 = local falloff, geometry beyond that radius is left untouched).
@CallumSykes I know nothing about programming, yet I’m building the commands I want. Once I finish these, I’ll tackle Rhino’s biggest pain point: fillets and blends.
Among other things, I’ll make everything public on GitHub because I think it will benefit the Rhino ecosystem and the community. That way, you developers will be able to review the source code and maybe improve or even implement some of these commands directly in Rhino.
@Rhino_Bulgaria I’m also planning to convert some of these into scripts and develop many more.
