So I have a ruled surface. I want to make an exoskeleton from it.
I can easily achieve this with: Mesh command>Triangulate>Mesh Machine from Daniel>Weavebird
Problem is this generates a rather chaotic exoskeleton.
So, Lunchbox gives some nice panelizations, but my question is, how do I continue with the previous process to generate the exoskeleton? Because Lunchbox simply outputs many untrimmed surfaces.
Any insight is welcomed, and any ruled surfaced will do, I think there is no need to upload a def.
If @laurent_delrieu could give some insight on how he did it here, it would be great! I am not talking about the exoskeleton itself (he very kindly provides the def), but about the sudivision of the mesh or surface to achieve a regular pattern.