How to turn Maelstrom "web" into 3D object

Hello, GH noob here. I’m trying to figure out how to turn a Maelstrom “web” into a 3-dimensional object. I know the Pipes command will work, but other than that I have failed to get any usable results.

What I would like to do is offset all the curves evenly in both directions on the same plane to create a surface, and then thicken that surface “upward” in Z. But I can’t seem to figure out how to do that.

I’ve tried extruding a surface in Z and then thickening that, but that didn’t work for me either.

I tried creating polygonal pipes from this post, but that failed in my file (I know I’m just missing something, but I haven’t been able to figure out what).

Any help or links to useful tutorials would be appreciated. Here’s a screenshot of what I am trying to do (please excuse ms paint), and the file I have so far. (10.9 KB)

well, the following solution is for sure not beautiful but it works until it doesn’t :slight_smile:

requires the Fennec plugin
(I also have used Wombat’s Random Color just for visualizing the different surfaces) (18.0 KB)


Thanks so much!
I got Fennec installed, but the file doesn’t work when I open it. It hangs up on the Regions command.
The error message I get is:

  1. Solution exception:‘type’ object has no attribute ‘CreateBooleanRegions’
    Again, sorry for what is most likely an obvious thing. Any advice would be helpful.

You could also use clipper plugin. (12.4 KB)

don’t know if it’s relevant, I’m on Rhino V7 SR17 (7.17.22081.3001, 2022-03-22)

did you unblock the file downloaded from food4rhino before extracting its content inside the Libraries folder? it’s the only thing I can think about :slight_smile:

Thanks! That works. I will work on understanding how it works, so hopefully I can use those components in future files.

Here’s what I did using only native GH components:

I worked pretty well for this 3D print: (12.8 KB)