How to turn a whole animated device with connections? And connections and blocks

Hi,

I made a complex animation with connections and it works fine. Now I think I need to turn my animated device 90° so that it is not show upward but horizontal.

I tried to select all and turn it → connection error.
I make all as child of a cube and try to turn the cube → connection error.

I suppose so one reason is that some objects have connection in relation to the world. I see two ways for the future:

(a) a way to turn all objects and they are fixed to world after the turn
(b) the user can change connections fixed to the world to fixed to a ground object which can be turned

I tried an other way and found a limit:

( c) I imported the animation to a new file as block (animations in blocks is enabled before). I hoped to turn the whole block, but all connections was missing, no IK is there to solve. Could it be possible to get IK support for blocks please?

-Micha

We have an issue for updating the world space connections when the objects are transformed. We didn’t reach a conclusion about whether or not to make the change.

https://mcneel.myjetbrains.com/youtrack/issue/BO-3032

The blocks concern is a whole other issue. It’s currently not possible but it’s logged as a feature request. I’ll update that as well

https://mcneel.myjetbrains.com/youtrack/issue/BO-2768

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I’ve done a little research.
The issue isn’t whether or not the World should rotate along. The issue is that the direction(s) of a Connection aren’t rotates along when the connected objects are rotated. That’s a bug. Translocation (displacement) of connected objects on the other hand beautifully takes the Connections along.

For Connections to the World maybe reorientation and displacement can be made optional (e.g. via a popup dialog). I think it’s not obvious reorientation and displacement is appropriate and desirable in every situation.

In my opinion we absolutely need the ability to edit Connections’ position and direction (https://mcneel.myjetbrains.com/youtrack/issue/BO-3185)

Luc

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