How to transform the uvw of getcolor() into world coordinates

Hi

I want to get the texture color and world coordinates of some arranged specific points on the mesh.

I think we can get the texture color with TextureEvaluator.getcolor(Point3d uvw,Vector3d duvwdx,Vector3d duvwdy).

But,How to transform the uvw of getcolor() into world coordinates?

Or How to transform world coordinates into the uvw?

And can you show me some examples?

Does this help?

I had the same problem.:grimacing:
I got the color from the renderer. But Cannot get the XYZ corresponding to UV in the renderer.
Can you give me an example? I hope to get your help。
Thank you very much

HI McNeel, please help me:wink: