I want to calculate a simple view factor.
In other words, I fire rays from a certain point and want to know what the object the ray hits first.
However, if you use “Mesh | Ray”, each object is calculated separately, so the ray will pass through it. If you use “ShootRay”, you only know the coordinates.
Is there a good way to do it?
Thanks.view_factor.gh (24.6 KB)