I would like to set up tool bar buttons , that behave like the SetCPlane World view (front, back, top, side) but leave the C Plane where ever I have it located. So that if I have the C plane located at a specific point in space ( not at the wold center) , and I am using the perspective view port and looking at the model from a certain angle , I can keep the curent camera view and just change the Cplane orientation to front, or back, or side, or top. With one click.
Basically I want the behavior of the Set Cplane world view (direction) buttons with out their movement of the Cplane to the world origin.
Also is there any way to make the axis lines thicker?
I posted a question that you responded to a few weeks ago about curves disappearing when some mesh objects were added to my scene, this was occurring in the shaded view port only. I just realized now, that this occurs specifically If the mesh has any naked edges. Any Idea how I can remedy this?