Is there a way to do this? I would like to make a parametric texture from a ShapeDiver material, then send the texture+model directly to Shapeways using the plugin components.
obj and fbx can carry color info I believe-
if you displace the texture then extract the rendermesh it will bake the texture into “real” geometry. apply your color info via a material and export as obj or fbx. Make sure if you go out obj, you include the mtl file.