I have trouble to see what I am doing. this has been an issue for me since the introduction of GL shading in Rhino (3), and I am wondering if there is a cure for it by now:
can the control-points and the -polygon always be drawn in front of the surface they belong to?
I don’t seem to find a way…
I have this:
but I need this:
just to clarify:
when doing this kind of precise freestyle surfacing, it is essential to get solid, reliable, easy to read visual feedback from the application. All the lines of the control polygon and the points need to bee present, as they create an image that is the reference for deciding where to introduce further change:
yes I can work around it, by isolating and using x-ray or use transparent backfaces… but only if all other geometry is hidden in the scene, otherwise it becomes a mess again. I hope you can add to option to draw the control points/polygon in front of the surface it derives from!