How to scatter a block with random rotations/scale offsets

Hey @Kayne_Li,

A simple approach can involve setting up your object’s origin plane to map and pivot transformations from.

See if this example* helps:

compound-transform-scatter.gh (23.2 KB)

*Question:
What do you mean by ‘offsets’? My interpretation was transforms, but that’s not a 1:1 translation.

Well done.

Pardom me, by offsets i meant just any change/transformation, this solution works well for me thank you.