Hey @Kayne_Li,
A simple approach can involve setting up your object’s origin plane to map and pivot transformations from.
See if this example* helps:
compound-transform-scatter.gh (23.2 KB)
*Question:
What do you mean by ‘offsets’? My interpretation was transforms, but that’s not a 1:1 translation.
Well done.
Pardom me, by offsets i meant just any change/transformation, this solution works well for me thank you.


