Hi everyone,
I’m trying to create a material that randomly tiles different textures across a single continuous surface (not a mesh made of separate objects or faces).
I’ve already tried using VRayMultiSubTex , but most methods I’ve found rely on having multiple mesh faces or object IDs - which I don’t have. I’m looking for a solution where, for example, 4 or more different tile textures are randomly assigned across a surface like a wall or floor, using some kind of random UV offset, so that no two adjacent tiles look the same.
ChatGPT mentions to use “Random by UV tile” or “Random by UVW offset”, but I don’t see those options in my V-Ray interface (sometimes it invents stuff).
Here’s what I’m aiming for:
- One surface, UV mapped or planar mapped.
- A set of tile textures (like
tile01.jpg
,tile02.jpg
, etc.). - Random assignment of these textures per UV tile, to avoid visible repetition.
Is this even possible in Rhino + V-Ray?
Thanks in advance for any insight or examples!