How to Orient along an ikosader?

Hi,

Could Somebody help me on how I can Orient this triangle Along this Ikosader, so that it keeps his orientaion along the Surfaces?


I´m really confused about it, because my results are just Wrong,
Ikosader Triangle.gh (12.3 KB)

Thank you in advance ! :smiley:

Tip: Better use Meshes (faster, rather more “palatable” connectivity not to mention that any decent GeoDome thing [general case] yields meshes).

Mesh_FacesPtoPTrans_V1.gh (130.4 KB)

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Ow wow, that is really interesting on how you did that, Thank you very much!
I like your added comments Haha

BTW: In case that you can’t read C# … the target Plane is defined as follows: origin is the MeshFace center, Point at X Axis is the first adjVertex and Point at Y Axis is the second adjVertex. Topology Vertices (and not Vertices) are used. So place - with some rational way - your source Courve at 0,0,0 because in real life and in PlaneToPlane trans the Plane.WorldXY is the from/source Plane.

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Yeah i still need to learn basic programming haha
I really couldnt read the Code, but I still managed to recreate what you did there for my Specific purpos!

Thank you very Much ! :smiley: