I have a PictureFrame (color and transparence texture) and want to tint it with a color value e.g. #FF0000 (red). White pixels should be multilplied by my color value and become red.
I have found this material script:
DiffuseColor property doesn’t help, transparent pixels become red, but not the white ones.
this was looking good, but is not exactly what I need. I need a multiplication of the color texture with my new color. Here an example in another software:
I will play now with a composite material, but I don’t get it at the moment.
I have a PNG with transparency and want to multilply colored pixels with my own color (e.g. red), white colored pixel should become red, black colored pixel should stay black.