Hi, yeah I see, so far I was using it this way, I usually just copy one level and move it up to the level above, very convenient.
But now I have too much going on in the scene, I can hide windows and doors with layers (which are also made conveniently and I like that they are managed automatically) so that can decrease the lag but even with slabs and walls it is still rather slow sometimes and I thought about hiding separate buildings. I understand that different levels are basically omnipotent XD and applied for all the buildings and that I can’t hide buildings separately like layers, I think it is rather inconvenient for medium and large scale projects (I’m working on graduation project for dementia care facility and already have 8 functional blocks).
I don’t know your development plans but if you have some room for change in this direction I’d like to suggest a feature for “buildings” to act like layers in a sense of hiding their contents separately, despite the fact that some of the geometry is sitting on the same level with the rest. Something like a group or a block but not too restricted in manipulation.
For example if I set the levels for building 1 and building 2, even if they have the same elevations, building 1 acts like a separate functioning group or box with it’s levels and geometry as contents of this group, separate from building 2 (unless I add it to selection). If I need to see a general plan I can turn on global level system that will treat layers by the elevation or order or any other options that I can set. This way I can conveniently control each building and choose all the doors or other things within that building to change them to another style (which happened to me today, I had to change hinged doors in patient apartments to sliding doors and since select ‘hinged’ style doors works globally on the same level (or levels throughout the whole model, I don’t remember) I had to clean up the selection to only change those doors that are in apartments).
I hope what I’m saying is clear enough and reasonable. Please feel free to explain or ask questions, I hope I can help make VA a better tool.