How to make curves intersect at point so I can use network srf?

I have a mesh geometry like this, which I have been trying to remodel as a NURBS manually. I tried to use quad remesh/to subD/to NURBS workflow but it didn’t give me quite enough control to get what I wanted, so I’m trying to remodel it manually.

The low-res mesh:

The high-res mesh:

By duplicating edges and rebuilding those curves, and using a combination of DupEdge, Loft, Sweep, BlendSrf, I’ve been able to get some of the way there:

But the problem with those curves is they don’t cleanly intersect, so I can’t split them and use NetworkSrf easily. (Patch doesn’t work well enough in this case either, I tried it.)

Is there some kind of command, that allows these “apparent intersections” to become actual intersections? Something like “pull” but works on curves. I would use InterpCrv but I’m not sure what I should be snapping to.

I’d also appreciate any advice on how to model this if NetworkSrf is not the tool for it.

Here’s the file:
form.3dm (2.7 MB)

not quite sure what you are building, but you are working way too hard..

violently simplify your topology and use way less faces.

something like this may even too complex, but in the right direction-

rule of three… you only need 3 edges to change direction…

form_kfix.3dm (2.8 MB)

Thanks for this! I don’t usually use subD but this makes a lot of sense. I took your advice and simplified the topology a lot - had to bring it back into Maya to use Multi-Cut, Merge, etc. to clean up the mesh. Then I used Crease to get the edges to stay sharp. Here’s the result, which is a lot better:

Re what I’m trying to do - The original motivation to recreate the geometry is because I want to import it into Revit and use Wall By Face-type commands with it, do you know if Revit would take subDs like this or would I need to do further manipulation to get it into there?

To that end, I think it’s also a huge part of why I decided to model it as a bunch of faces instead of just subD-ing it as one continuous form…

form2.3dm (1.8 MB)

Not sure about revit, others will have to comment on that.

but this looks loads better to my eye-

you can convert this to nurbs using the tonurbs command if that is helpful-