Hello, I have an issue. I’m trying to make both mesh have the same exact edges. I tried to tweek with the BrepMesh parameter to achieve this result but it doesn’t work.
I aim to have both mesh joined seamlesly as if it was glued together.
Also very important: it needs to be managed separately, don’t just extrude a planar mesh and then split the entire thing into two parts. I need the mesh to be extruded first and the bottom part to be turned into mesh individually. It’s crucial because I need to UVmap them separately.
helpmemesh.gh (6.9 KB)
Here is a way
You could also extrude the polyline but it didn’t give the good number of faces (I didn’t look why)
helpmemesh.gh (8.8 KB)
Thanks for the help but it doesn’t work with my need. Your method doesn’t output the type of UVmapping I’m looking for. When I apply a texture to your models here is what I get. First one applies the texture on every single face of the mesh. Second method apply the average color.
I just extruded the curve and turn it to a mesh and that’s what I get (bottom one). And this is what I aim for. But unfortunately this method does let holes between the base and the extrusion because there are different amount of vertices…
A mesh doesn’t really have a UV mapping and I am not sure a tool can outputs what you have in mind. Also it is possible to change UV mapping of a mesh so you could weld the mesh I propose, then apply a UV mapping.
This forum could surely help on whatever problem you have, but just saying I need a “good” UV map is not enough it could be better you post the geometry and what type of projection you want.