I create architectural/sculptural models for an artist’s studio. I don’t know much about rendering, so I will often create “realistic” colored models just using layer color settings and shaded view. This is limited but good enough for our purposes.
My problem is, I frequently need to make objects appear white. In shaded view, white layers are grey with white edge lines. I have had some success by changing white objects to a white material and turning off diffuse lighting, making the objects bright white. I also had to create a custom view mode using rendered settings but showing edges. I then use SetObjectDisplayMode for the objects that need to be white and they look pretty good.
Using this approach, however, becomes limited when changing a display mode to something other that shaded. Like if I change to Ghosted, then the white objects are still opaque.
It would be really nice if there were an easy way to make an object look white in Shaded and Ghosted mode without having to resort to trickery.
- Chris at Tom Sachs Studio