I am trying to model this artificial topography building (Image1), there I based my workflow on the patch command but I had to spend a lot of time fixing it later manually (control points). So now I am making some changes and thought that using the loft command will be better. I have drawn about 15 section lines for the surface in the most crucial places (where I want it to bend - Image 2). The problem is that when I loft these different sections all together it does not give me the effect I want (surface bends in wired ways - Image 3). When I loft separate sections the result doesn’t fit the sections I have drawn (Image 4).
Does anyone know if there is any better way to model this surface, or is there a way to make it work as it is? Maybe I should go back to the ‘patch’ method?