the actual hole is part of the entire figure, so there is a short bit of tube coming from his chest then the hole in its end.
I wont be able to select the mesh tube and hide everything else as the hole will also then vanish. is that a problem ?
Hi, I wonder if I have same problem viewing e.g. one made by you.
I have made a new thread asking of mine, can you place several screen grabs one above the other as a test and post to see what happens. I always resample a bit, 70% or so, and save at quality 9 or sometimes 7, checking for readability, to keep file size down.
This is very worrying to me, a lot of effort goes into them, means I fail to get the situation and what happened across. In the storyboard may lie what I did wrong.
a copy paste to ones own image editor is one workaround, but has this revised forum engine messed things up ?
Using FillMeshHole or using the MeshPolyline method achieve the same exact result on my end - with one exception. When I use the MeshPolyline method, Rhino puts some of the mesh triangular faces inside out. This is easily fixed by running UnifyMeshNormals.
Again, both methods result in identical closed meshes.
One does not need to be in front of a computer to read this forum - I routinely read it on my iPad (like now) or even my phone, and like most people I know, I also do other tasks like e-mail, research, shopping, etc. on both. If I need to open a Rhino file to test or create a long or complex document, that’s a different story.
I agree, it works mutch better than before but not always…
Attached file shows a very simple setup of two meshes. MeshBooleanSplit and all of the MeshBooleans are failing here with the flat mesh selected first. However if you move the cylinder 0.001 in y-direction it works. MeshBehavior.3dm (76.6 KB)
I’m far away from understanding this…