How to get settings of texture?
@andy is this something you can help with? Jane is using C#…
i am not quite sure if this is the right way to do it but below seems to work using RhinoCommon via Python. It lists materials with assigned bitmap-texture then prints the repeat, offset and rotation vectors. Note that if you use 3d textures there may be more values to print:
import Rhino import scriptcontext def DoSomething(): for m in scriptcontext.doc.RenderMaterials: tex = m.FindChild("bitmap-texture") if tex != None: print "Material-Name:", m.Name print "Texture-Name:", tex.Name # get field values repeat = tex.GetRepeat() offset = tex.GetOffset() rotation = tex.GetRotation() # print field values print "U-Repeat:", repeat.X print "V-Repeat:", repeat.Y print "U-Offset:", offset.X print "V-Offset:", offset.Y print "Rotation:", rotation.Z if __name__=="__main__": DoSomething()
i guess instead of using scriptcontext via python scripting like this:
you might have to access the render material table using the Item index to get a single material in C#. From there you might get the texture slot etc. as shown above. I´ve found the render texture methods here.
I was searching it, but found just basic settings of texture.
thanks a lot