I’m trying to understand how works two simple primitive meshes. As you can see in image 1, I have a cube and Sphere. I need to know how can get a “kind of” radius/transition and take the control of the size. I’ve tried to use WeaveBird but the result is and small transition.
Someone has an idea to get a smooth and big transition between 2 primitives?
You can take control over the resolution of the mesh, transitions and smoothing.Just tweak the “voxel” size and also checkout post smoothing the volumes.
I highly doubt your sphere has a topology which can match to your box. Then again, who knows, no file attached, or at the least having the mesh wires visible in the screenshot.