How to get homogeneous light setup?

I’ve testing the different light options for my model but can’t get to a point where the light feels homogeneous in all directions, as I can get in Rhino.
I’ve tried adding only an ambient light or even a hemisphere light, but in both cases one side of the model has the right coloring but the other is over/under exposed.
Is there a correct setup to achieve this?

Link to model: ShapeDiver

Example images showiing opposite sides under Ambient Light:


The environment map you are using for the model is also used as a light source, and depending on which map that is, it will provide lighting that is not homogeneous. You can disable the environment map by turning its intensity to zero in the settings or use the white one.

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Nice, that helps a lot already!

One more thing, is there a specific setting for the colored mesh visualization? When compared to the rest of the model it looks way darker (less vivid colors) then what I get in Rhino, and if I try to adjust the scene for it then the rest of the model gets over exposed

Rhino view:

Shapediver view:
image

Hello Pegiachini!

I am trying to reach to a similar look in the shapediver viewer!
How did you achieve to show such perfect edges? Did you use brep edge as the last component to show them or do you do something different?
I appreciate your sharing!

I upload the image of my existing model. As you see, edges do not look perfect and it lags as I turn the model

Best,
Can.

As a general note, you can read this note about color management between Rhino and online viewer here. That being said, I agree that this discrepancy needs to be looked at, our team will review it and get back to you.

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Hey @ahmetcankarakadilar , that’s exactly it!
I get the Brep’s edges and input them in a separate shapediver display component so I can assing a different color to them

Hey @mathieu1 , did you ever get a chance to look into the colored meshes issue?
We solved the homogeneous lighting problem by tuning down the environmental light and bumping up the ambient light. The issue we currently face is that we have to set the Ambient light’s intensity to 5.0 to get the model’s colors right as the Rhino visualization, but that ends up over exposing the rendering of the structural utilization colored mesh, which looks good at light intensity ~3.0 — so it seems there’s something different happening on the rendering of the single-colored mesh than the multi-colored one.

Model: ShapeDiver