If you look at the distance moved here, you see my issue:
It snaps to an object “deeper” in the scene, but the view is 2D, so I’d like movement to be only 2D as well.
I have Planar on, but that doesn’t seem to matter, and the Ortho setting beside it didn’t seem to do anything either.
Yes, I know I can relocate the Gumball and use snappy movement.
Hi Robert - you can lock the direction of the move by hitting the Tab key.
It’s not planar the mode you have to use to force 2d. Go to the osnap panel, at the bottom activate project mode, this mode will ensure that you are always picking points projected to CPlane.
Thanks for both answers!
I think I’m going to try to remember the tab solution, because that project checkbox looks greyed out which is very confusing to me.
Can you show a screenshot? It should work.
Also remember that what the tab key does is constraint/lock the direction, so you have to make sure that you are on the right point before you hit the tab key. That’s why I think is safer to use the project mode in your case.
It works, it’s just that it looks as if I shouldn’t be able to click on it when compared to the rest, that’s all.
Is there a global setting to automatically toggle that setting on in ortho views?