How to deal with unpopular edges after they are detected?
For example, if edge analysis tools are used to detect non-popular edges, how can we quickly process non-popular edges?
01.3dm (72.5 KB)
How to deal with unpopular edges after they are detected?
I believe the term you want is “Non-Manifold Edges”. How to remove them is going to depend on the configuration of your objects - in the above, Explode/Join will turn them into two closed boxes. There is no way to have that object as a single closed volume without having a non-manifold edge at that spot.
I have made a simple example here, but when performing Boolean operations, Non-Manifold Edges appear inexplicably. What method should be used to deal with them?
As I said, there is no fixed “recipe”. Often these situations are caused by things that just are out of tolerance. Some cases will require you to find “stuck” surfaces inside the model and delete them. This may also leave naked edges as the surfaces around the area may need to be adjusted to join correctly.
As I said above, certain structures cannot be made as one object without having non-manifold edges.
In other words, it is enough to delete the plane related to this Non-Manifold Edges, reprocess it, and create a new plane to ensure that there will be no three-plane collinearity?
To avoid having a non-manifold edge in that corner for example, you need to have either a slight overlap or a small gap.