How to create this type of surface object using points?

Probably something like this?
image

-wim

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Thank you!

  1. Del is NOT written for non planar collections (his pic has some “extreme” Z).
  2. Del does NOT take into account Face constrains (like Faces Vertices Containment in some “guide” BrepFace, min Edge Angle, min Edge Length and the likes).

So … for the general case of this I would suggest to do the triangulation on a flat collection (using some BrepFace) and then (a) deal with Faces via some “Topology” Rules and after that (b) modify Vertices (Rnd Z > remove old Vertices > add new Vertices [a Mesh Disjoined check is rather paramount - on the safe side])