Probably something like this?
-wim
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Thank you!
- Del is NOT written for non planar collections (his pic has some “extreme” Z).
- Del does NOT take into account Face constrains (like Faces Vertices Containment in some “guide” BrepFace, min Edge Angle, min Edge Length and the likes).
So … for the general case of this I would suggest to do the triangulation on a flat collection (using some BrepFace) and then (a) deal with Faces via some “Topology” Rules and after that (b) modify Vertices (Rnd Z > remove old Vertices > add new Vertices [a Mesh Disjoined check is rather paramount - on the safe side])