I’m using Neon/Brazil, and trying with advanced material set to fully transparent with a bit of glossy reflection.
The hope is to use a background image which includes a floor, but to add some shadow and reflection from the model geometry. The reflection part seems to work, but I can’t get any useful shadows.
Furthermore, if the floor material has any transparency, the other objects in the scene also become a bit transparent (!) showing the background bitmap.
Anyone got any ideas?
If I could project the background bitmap onto the floor object from the camera POV , it would not need transparency thus avoiding the weird contagious transparency effect. Seem to remember view-based mapping projection from somewhere… was that from 3DMax? Would be nice to have in Rhino.