There is a question: how to create a 3D road network based on spatial curves? Here’s one way I came up with a multipipe: with multipipe, but I don’t know how to extract the edges, or is there a better way to fix it?
Curve joints don’t need to be rounded, chamfers can also be, as long as they can transition smoothly
From the pics, I assume you want the 2D outer edges, correct?
You can achieve that easily by connecting a brep (to preserve the smoothness) to your SubD and getting the shadow or even using Make2d
See attached
Maybe I’m misunderstanding the problem but @Joseph_Oster’s white curves, connected at each end with a line segment, then join curves to get a single Polyline curve for the whole thing should give you the road boundary in 3d you need.
Then you use Patch to get a Surface fitting said curves.
Next use Surface Split to split the patched Surface with the Boundary Curve.
Then get the resulting surface as your road surface.