Thanks for the answer. But here is this Material.ToPhysicallyBased()
but it seems to be broken. Maybe that just needs a bug fix?
This project is related to these two requests:
Would be nice if you could link these together… Thanks!
Thanks for the answer. But here is this Material.ToPhysicallyBased()
but it seems to be broken. Maybe that just needs a bug fix?
This project is related to these two requests:
Would be nice if you could link these together… Thanks!