How to color mesh with bitmap image?

Hi everyone! I am trying to simulate back lighting of panels with projector lights. And i am struggling to get correct results. I want my backlighted panels to show the image i upload - in this case French flag. I would appreciate any help!
Color mesh.gh (153.3 KB)

@laurent_delrieu Please take a look at it, i am almost sure Nautilus can handle this.

Is that you want?


MeshColours.gh (144.6 KB)

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Hi Jessesn! Thank you! It looks very nice, i had troubles achieving even that result! But in this case i want to achieve something more complicated. I would like to color mesh based on isovist rays from my projectors, so i have more or less accurate simulation of how light illuminates panels. So, basically to assign color to each projector based on the bitmap, project n amount of isovist rays onto panels, and color mesh based on projected colors. Basically, trying to simulate multiple sources of different colored lights, colored based on bitmap.

You can get the color for all vertices of this mesh via Deconstruct and Split ARGG. But Iā€™m not sure this is what you want, hope it will work to you.

No, that is not it, unfortunately:( But i figured this out, fortunately!


Color mesh_sol.gh (325.6 KB)