This should be easy, but since I’m a noob still, I can’t seem to figure this out. I just want to ‘bridge’ (as it’s called in Blender and other software packages) the two holes you can see in this image:
…so that I end up with a tube connecting them together. I can either extrude one edge to meet the other, or select both and do a loft, but the tube that gets created is separate from the other two objects (and after I do an extrude or loft, I can’t boolean them together).
So how can I accomplish this? And a more general question I have is: why when you extrude a polysurface edge is the resulting object separate from the ‘source’ object?
So I ended up using a loft to create the tubes, then closed off the caps before doing a boolean merge between all three parts and then deleting the caps I had created on the ends of the tube.
BUT-- in ‘rendered’ view, you can see faint ‘seams’ where the edges of the tube meet the two objects on either side. How to get around that?
Hi Bryan - it seems you are thinking in terms of solids - you can do that, often, but it can be helpful to deal with objects as surfaces - Rhino lets you explode and rejoin objects as needed.
(though, it is not clear to me what solid you want to end up with, from the image above - does the tube have a wall thickness, or? Can you post what you have?)