How to bake an sds object?

Hi,
How do I bake or convert an sds object to a mesh I can export?
This sds stuff has already tons of potential.
Anyway how do I bake these sds objects preferable into a quad mesh for .obj export?
Thanks,
RM

ExtractRenderMesh works on Sub-D objects but it won’t look any different. Export the result as an Obj and you’ll have an all quad mesh. I don’t believe there’s a way to control the density of the mesh at this point in the development though so if you use ReduceMesh you will get triangles.

Thanks Brian