So Ive currently created hexagonal cells w/ panel frames and I wanted the panels to be distributed according to a weighted chance. I have setup the chance itself but I do now know how to assign a panel type to a specific value so that it would automatically generate
Weeping and whining as we line up at a 77 degree angle Seven 750cc bikes lined up effortlessly, gazing at each other for a long time Diagonal 77 degrees
Just a note on picking stuff with the dice and sorry if you were already aware of that [btw, Heteroptera is just an amazing piece of code]
imagine you have a bag with 9 balls: 4 are white, 4 are black, 1 is red
Cheater Dice picks a random ball for you and tells you its color then puts the ball back into the bag
this means that if you random pick n times, if are lucky enough / unlucky enough you can end up even with many red balls in a row, despite just one of those being in the bag: the bag does not remember what was picked last
same thing for the dice
if you want a given distribution to be respected fully, meaning that you will have that given distribution of panels per type -regardless of probability- the best option is to populate a full list of all possible types, shuffle it, and use it as it is
I think one of the best ways to do that in GH might be Repeat Data + Jitter
just to visualize the difference of outcomes, the top one is Cheater Dice, bottom one is Repeat Data + Jitter
Hey, I did not know that before using the dice but the dice was the only thing I was able to get working, however, I did notice that certain seeds had a huge discrepancy on the results, wherein a number would not even show up.