Hi,
is it possible to apply forces and damper?
Force - a part should be moved around a center after a lock is released.
Damper - for example an object is moving sideward by a kick and I would like to bring down the speed to 0.
Hi,
is it possible to apply forces and damper?
Force - a part should be moved around a center after a lock is released.
Damper - for example an object is moving sideward by a kick and I would like to bring down the speed to 0.
There’s the following commands:
BongoAddForceKeyframe
BongoAddTorqueKeyframe
In the next WIP there’ll also be a toolbar buttons for them.
Sounds good. I tested it and I got it working.
Looks like a parameter to set the strength is needed or is it somewhere?
I have seen know that a spring feature can be enabled for connections? Is it fully implement? If yes, how can it be used? (So much nice tools or promising signs everywhere … like Christmas. )
The spring is implemented. In the next WIP there will be a stiffness property that can be adjusted. If there is a check next to Spring as you show in the screenshot then it will be enabled.
How can the Spring be used? For example if I enable it for a slider, what effect can be expected?
The object will move like a normal slider, but when no other forces are acting upon it the connection will attempt to return to the starting configuration.
The next question is … how can I remove the force feature again?
Force and torque are added as keyframes. You can delete the keyframes like any other.
Thank you, I have overseen that it are keyframes.
Here is a sample model in which a Force is keeping a gravity-enabled sphere from dropping.
ForceDemo.3dm (251.0 KB)
Check out the keyframes. The Force’s unit is Newton. The sphere’s Mass is set to 2 kg. Hence the Force needed to keep it from falling is 2 x 9.81 (Earths gravity) = 19.62 N. The force is kept at 19.62 till tick 30 and then decreased to zero (at tick 33) hence Gravity can have its way.
Cute, isn’t it.
Luc